Blok 3 Composition Workgroup
Design & Composition for (Interactive) Installations
Wednesdays 15:10 - 16.30
Weeks 29 - 36
Instructors: Dyane Donck & Marcel Wierckx
web: http://kmt.hku.nl/~marcel/blok3_composition
email: ja.donck - at - hetnet.nl / marcel - at - kmt.hku.nl
Introduction
The walls separating the plastic arts and music have been crumbling; or, depending on your perspective, are being torn down. Today many composers (especially those working in the domain of electronic, dsp or computer-assisted composition) have turned to new modes of expression, including installation art, interactive performance and automated (or generative) composition. In the past decades much research has been done in the fields of non-linear and time-independent music composition and presentation. From the avant-garde compositions of John Cage to the hyper-commercial video game soundtrack genre, many people are seeing these new modes of expression as not only a liberation from old forms but as the only possible future direction in music. This research has raised many interesting issues and challenges for composers, ranging from the practical problems inherent in the non-linear delivery (presentation) of their music to the more philosophical challenges of creativity and techniques.
Concepts
How does one go about composing music with no beginning and no ending? or if the composer does not know at which point the listener enters or exits the piece? or where different musical material should be used depending on the listener's reaction?
Traditional concepts about composing music are based on the development of ideas over time, using techniques such as tension and resolution and the demarcation of time into segments. However when time is "open" - when events do not necessarily proceed in a predetermined order - these concepts break down.
By studying examples of existing works and reading articles by other artists working in the field our goal is to see how others have developed or replaced traditional ideas about composition in order to adapt to these new modes of expression.
Course Requirements
There are three basic requirements for this blok:
Course Outline (tentative)
(The lessons between week 32 and week 25 are left open for now. At least one of these lessons will be used to take the group to a museum or gallery to see an installation, the rest will be used to discuss students' work and to analyze articles and listen to repertoire.)
Course Materials and Links
Here is a list of links which may be useful in your research (these links are in no particular order, and some may be more useful than others. If you come across a web page which may be interesting for this course, please let us know so that we can share it with the group!)
Texts by David Rokeby:
The Construction of Experience
http://soundtoys.net/journals - lots of good links
http://vispo.com/misc/ia.htm - interactive web audio
Longplayer home - 1000 year composition project
http://www.iasig.org/ - Interactive Audio Special Interest Group
nm_algorithmic.html - Algorithmic Composition
On Composing Interactive Music
Composition with Algorithms: A Bibliography
Fuzzy Logic and Musical Decisions
Generative music - Wikipedia, the free encyclopedia
Interactive music - Computer Arts Magazine article
Non-linear Response and the spill - interesting article
Theme_sound_sound - Article about sound-sound interaction
Improvisation and Jan Broeckx Godfried-Willem Raes - old article (1983)
A Dozen Myths About Microsoft DirectMusic 7
computer-assisted-composition.pdf
Non-Linear-Temporal-Constructs.pdf
Creative-Gestures-in-computer-music.pdf
http://kmt.hku.nl/~marcel/blok3_composition/mass_deception.html - The Culture Industry - Enlightenment as Mass Deception article
The Work of Art in the Age of Mechanical Reproduction - Walter Benjamin's 1936 essay, important historical reading